![]() What it really is, is this – Square Enix was stubborn. How could a company such as Square Enix not recognize what World of Warcraft introduced into the world? This was one of a few reasons that Director Yoshida reasoned that lead to the ultimate downfall of 1.0. But as Yoshida began to speak at the GDC session, it became more and more apparent that while 8 long years had passed between FFXI and the soon-to-be FFXIV 1.0, Square Enix as a company had not quite adapted to the MMO marketplace that World of Warcraft had created. That’s over 3 years ago for those of you who are counting, but it was a whopping 8 years after the release of Final Fantasy XI. The original Final Fantasy XIV, which many of us “fondly” refer to as 1.0, began service September 30th, 2010. He does this by addressing three key issues: Why did 1.0 fail? What did they have to do to fix it? And what’s next? Yoshida gives the world a sneak peak at what it was like to take over for FFXIV at a talk at this years Game Developers Conference in San Francisco. Final Fantasy XIV: A Realm Reborn is a very good game – in large part due to the reorganization of the XIV team and the leadership of Naoki Yoshida – but for many who played the original it had an extremely rocky birth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |